Sunday, 11 December 2011

evaluation

in this project we were asked to desighn and make a user interface but because of time constraints noone had to make them in the end as there wasnt enough time because of other things that were happening at the time, but designing the interfaces still gave us valuable experince in what we had to look or and think about when we have to design one for games in the future, it was useful to think about the questions that we should ask when we are designing the interface as it helps you to structure what you are going to do for it instead of just going off and coming up with a design without thinking about it, even though we had to change the project it was good as it gave us more time to think about these questions and put more thought into our designs and we will be learning how to put them into a game later on it was also good to relearn how to use photoshop again aswel, i though that learning this was useful and will help us in the future and i am quite pleased with my final design as i thought about the questions and took them into consideration such as dyslexia i havent put any words into it and with colour blindness i made sue that i could still see everything and that it was alright for normal people aswell.

ui development

this is my final user interface designi have taken parts from the other interfaces that i designed that i thought worked well and put them into this one i have included a scrolling compass at the top i originaly had it as just the bar but in dark areas it would have been hard to see so i added a transparent white box around it to highlight it, for the weapon and item selection i have used a rotating semi circle design in the bottom corners so not to distract the player from the main game the currently selecte weapons and items are in the larger section of the wheel.
this is the design i had before my final design it is similar but i had the wheels in the bottom only show the current item and the compas doesnt have the blackboarder around the white.
this is another design that i made that gave me the idea of having the wheels in the bottom with th items and weapons for the compas i had a radar but as i am designing for an aztec level i thought the radar wasnt inkeeping with the theme so i desided to get rid of it








this is one of the designs where i desided to put in a compass at the top i also added hexagon shaped weapon selection in the bottom but they looked too out of place maybe they would have worked well in a futuristic themed area but i wasnt doing that so i replaced them with the selection wheels as i thought they had  better feel